Showing results 1 to 10 of 92
Search took 0.01 seconds.
Search: Posts Made By: Sgart
Posted By Sgart On 05-04-2007 | Views: 2,333 Replies: 4
For some parts of my model (working on the "pod" for the baby on my challenge)

I could use booleans, but on some parts it couldnt be used, on those parts I stuck a Cylinder trough the place I...
Posted By Sgart On 05-04-2007 | Views: 12,224 Replies: 114
The amount of detail on this model simply stuns me everytime I see this thread.

I must ask, how many polys are you up to :P ?
Posted By Sgart On 05-04-2007 | Views: 1,521 Replies: 9
I am sorry, but I cant see what you mean with the structure inside
Posted By Sgart On 02-04-2007 | Views: 2,333 Replies: 4
Thanks a lot! Havent thought of it that way! Will try it right away!
Posted By Sgart On 02-04-2007 | Views: 2,333 Replies: 4
Thats what I wonder. Not common edgerings surrounding an object, But I want to know how to insert some kind of ring on the surface of a polygon. Like if I want to make a perfect hole somewhere, how...
Posted By Sgart On 01-04-2007 | Views: 12,224 Replies: 114
I think this is looking amazing. The amount of detail allmost frightens me :ninja:
Posted By Sgart On 26-03-2007 | Views: 4,146 Replies: 40
The Jesus-pose is finnished, and hands attached. Also gave him nipples. I have to procceed giving him feets. Though I think it got a little messed up When I went into Sub D. The Mask went softer than...
Posted By Sgart On 26-03-2007 | Views: 13,676 Replies: 74
you put so much detail on everything, I allmost get scared :ninja:
Posted By Sgart On 26-03-2007 | Views: 4,146 Replies: 40
What you could do, is to give him a holster. Holster the Luger, Add a Gas pack on his back and give him a flame thrower. ;)

That way he would look pretty much as a german flame thrower infantry.
Posted By Sgart On 26-03-2007 | Views: 9,653 Replies: 86
Looking VERY good Tweety!

Much better than the last face, very good thing you did a new one! This face is one of the nicest I have seen so far on this forum :)
Showing results 1 to 10 of 92