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Posted By baldgeek On 21-06-2004 | Views: 1,601 Replies: 2
I'm no expert but going from the piccy it looks like each bit of the bonnet is it's own piece.

Even though you have combined all the bits, the easiest way to fix this would be to either:

a:...
Posted By baldgeek On 06-06-2004 | Views: 4,648 Replies: 18
very nice so far. Keep up the great work.

Good luck with the comp
Posted By baldgeek On 06-06-2004 | Views: 2,362 Replies: 9
Forum: Maya Modeling
Here's something I tried that may help you:

First I set the custom polygon display to show hard and soft edges (display/custom polygon display....). This makes the hard edges show up as solid...
Posted By baldgeek On 05-06-2004 | Views: 1,524 Replies: 10
Thanks for all the comments peoples. I will try to make more progress on it as time permits. Still lots of little bits to do to clean up.

Yes this is 100% Maya.
Posted By baldgeek On 05-06-2004 | Views: 1,524 Replies: 10
Here's a rear end view as well.

The body is sub-d's, the tyres are nurbs, the hubs and mirrors are polys. I just wanted to have a play and use everything to see what you could do with each....
Posted By baldgeek On 04-06-2004 | Views: 1,524 Replies: 10
It's taken ages and a lot of experimenting but I have learnt a lot at the same time.........

Future progress may be slow due to work and family........
Posted By baldgeek On 21-01-2004 | Views: 5,053 Replies: 15
Forum: Maya Modeling
I had a look at your file and to be honest, I don't know enough about it to see what the problem is. I did manage to find the cones in 2 of the 3 poles though.

He is a pic of a poly gear I made...
Posted By baldgeek On 20-01-2004 | Views: 3,667 Replies: 8
A planar surface can have objects intersect it and then have an area trimmed with relative ease I believe.

Try this:

1. Create a planar surface
2. Create a nurbs cylinder and make sure the...
Posted By baldgeek On 18-01-2004 | Views: 5,053 Replies: 15
Forum: Maya Modeling
oops......... wrong picture posted above. This one more clearly shows the teeth
Posted By baldgeek On 18-01-2004 | Views: 5,053 Replies: 15
Forum: Maya Modeling
I did this in about 1 hr. It is made from nurbs curves that have been extruded or had planar surfaces created from them. All surfaces are nurbs.

Everything has been circular filleted and trimmed...
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