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Posted By stwert On 28-10-2017 | Views: 23,590 Replies: 14
Forum: Programming
I believe you either need to run measureAngle("UI"); or measureAngle("Quick"); to run in either mode. Recommended UI mode, but read the documentation at the beginning of the mel file for some help.
Posted By stwert On 16-03-2017 | Views: 6,790 Replies: 16
Congrats! It looks sweet. I haven't been around in a little while (been busy in Maya) but great to see new stuff happening.
Posted By stwert On 07-01-2017 | Views: 23,590 Replies: 14
Forum: Programming
Don't include the backslashes, it should just be: measureAngle("UI");
Posted By stwert On 03-11-2016 | Views: 4,032 Replies: 1
Forum: Animation
Open up your graph editor to check that the frames are actually being keyed properly on the translates on frame 1. You might have to look up some help docs for what the graph editor should look like...
Posted By stwert On 03-11-2016 | Views: 4,622 Replies: 5
Forum: Maya Modeling
Nice, Gen. Cool to see you're using Redshift :) I thought I saw you over on those forums.
Posted By stwert On 31-10-2016 | Views: 4,622 Replies: 5
Forum: Maya Modeling
Not sure exactly what you want it to look like, a reference image or sketch is usually a good starting point. As it's a trifle, you could probably stack a few cylinders on top of each other and give...
Posted By stwert On 29-10-2016 | Views: 3,259 Replies: 2
Forum: Maya Modeling
Perhaps you could share an image of your progress so far?
Posted By stwert On 29-10-2016 | Views: 6,973 Replies: 8
Nice work, Perfecto. Nice practical use of 3D design to help people out. I remember you from a ways back. The site traffic has definitely dropped off of late. Now that I'm working full-time plus, I...
Posted By stwert On 17-09-2016 | Views: 2,413 Replies: 2
This has been asked before, and as far as I'm aware, no you can't. My recommendation is to break the wheel habit and you'll get used to RMB very quickly. Sorry for bad news.
Posted By stwert On 12-09-2016 | Views: 11,100 Replies: 1
We've developed a workaround that involves changing the scale of the cache to 1.0001, which seems to resolve the issue, and should only change the simulation frame after 10000 frames, presumably.
It...
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