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Posted By ArmaniK On 12-05-2012 | Views: 8,229 Replies: 25
i put it for download its like the second or third post i put in this thread its a media fire link
Posted By ArmaniK On 30-04-2012 | Views: 8,229 Replies: 25
http://s1182.photobucket.com/albums/x455/Armani52561/?action=view&current=Untitled.png



http://s1182.photobucket.com/albums/x455/Armani52561/
Posted By ArmaniK On 29-04-2012 | Views: 8,229 Replies: 25
Well what im doing is attaching it to grid and the uvs reach the corner ill see if its not covering. It doesnt say my graphics card, at least i dont think so. Looks like ill texture it pixel by...
Posted By ArmaniK On 29-04-2012 | Views: 8,229 Replies: 25
But if i dont turn off filter itll be ugly, and if i do turn off filter it glitches up like in the after pic.
Posted By ArmaniK On 28-04-2012 | Views: 8,229 Replies: 25
Do you think it WONT glitch up if my texture is 256x256 pixels and the hardware texture is 256x256?
Posted By ArmaniK On 28-04-2012 | Views: 8,229 Replies: 25
But it glitches up only when i turn off filter type. And if i dont turn off filter type. its UGLY in the render.
Posted By ArmaniK On 27-04-2012 | Views: 8,229 Replies: 25
Ok here the link is this i uploaded the whole project and deleted the unnessecary ones to not confuse you, just go to scenes.


http://www.mediafire.com/?51855ky33i6eiex
Posted By ArmaniK On 27-04-2012 | Views: 8,229 Replies: 25
Hmm it only happens if i turn off filter type. but without filter type off it is blurry. and alot of people turn off filter type and it isnt displaced for them. :L
Posted By ArmaniK On 27-04-2012 | Views: 8,229 Replies: 25
now its happening no matter what, and i dont know what to do :(
Posted By ArmaniK On 27-04-2012 | Views: 8,229 Replies: 25
um its filter tpye off
render = default render view (viewport 2.0 crashes me)
and hardware texturing is 256x256
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