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Posted By goldo On 06-01-2006 | Views: 1,019 Replies: 2
hello,

here's a description i found on web..

"DGS stands for Diffuse, Glossy, Specular. DGS materials are used to simulate materials with physical accuracy. It's the combination of these DGS...
Posted By goldo On 15-11-2005 | Views: 2,725 Replies: 4
thats a nice start... i like the nose part alot... but i guess everything is easy when you know how to do it=)... cant wait for update.

i'll try to model a hamster, but i'm not quite sure how......
Posted By goldo On 09-11-2005 | Views: 1,952 Replies: 13
thanks man...

there actually are streaks, but maybe not as visible as they should be... anyway im preparing for final, so i hope that soon i will be able to post it...

greetings...
Posted By goldo On 08-11-2005 | Views: 1,952 Replies: 13
update...or no update...

i have played with bump maps and it looks ok now. still not happy but...
i guess that i'll finish this thread and make it final for first stage, but as you can see there...
Posted By goldo On 06-11-2005 | Views: 6,678 Replies: 4
i'm really not sure, but i think that material is term that 3d studio max i using and shader i equivalent in maya...

but then i remembered a very importan thing...F1 ...

Maya help says:
...
Posted By goldo On 05-11-2005 | Views: 1,952 Replies: 13
greetings..

lol, i've read that layer shader can prolong rendering time, but it nowere says that it will completely crash maya=)

after 10 hours of rendering batch came to 6th of 15 frames and...
Posted By goldo On 04-11-2005 | Views: 1,952 Replies: 13
Hey matt,
i've tried with layered shader, and rendering time doubled, and now i just copied main shape and scale it for 0.001, and then applied transparent map, render time is back from "way to...
Posted By goldo On 04-11-2005 | Views: 8,279 Replies: 40
it looks really great.. was it hard to complete? (i was thinking about getting some tutorials from here)
Posted By goldo On 04-11-2005 | Views: 1,952 Replies: 13
yes, it crossed my mind to mess with original body and bump maps, but a dont know anything about layered shader (i'll search it now). The thing that is bothering me is how to know drops position on...
Posted By goldo On 03-11-2005 | Views: 1,952 Replies: 13
here's update on bucket and ice...

i will play more with materials nad reflections....

another thing... i just noticed that maya binary for that scene is about 120mb... =)...

tomorow more...
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