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Posted By scoonie_p On 07-11-2006 | Views: 1,842 Replies: 4
Forum: Maya Modeling
hey, thanks, i know that this looks like i'm making more work for myself but what i described was actually just me stating in simplest terms what i'd like to accomplish with maya.

think of the...
Posted By scoonie_p On 06-11-2006 | Views: 1,842 Replies: 4
Forum: Maya Modeling
hi all, i'm new to environment/prop modeling and i'm trying to get some tips on modeling polygon objects using the grid. i'm using maya 7, so hopefully someone has a solution using the tools in that...
Posted By scoonie_p On 16-04-2006 | Views: 2,331 Replies: 0
Forum: Programming
just wondering if anyone has heard of a script in maya for "paste opposite pose"? i think this is a feature in max that many maya animators are looking for... basically it will mirror the pose to...
Posted By scoonie_p On 15-04-2006 | Views: 2,025 Replies: 10
i heart max :) sorry bout that. i just grabbed it out of my bookmarks... shoulda looked at it closer.
Posted By scoonie_p On 14-04-2006 | Views: 2,025 Replies: 10
http://www.poopinmymouth.com/tutorial/tutorial.htm

has a bunch of stuff for game models.

i haven't downloaded the head tutorial... but looked at his stuff along time ago. might help
Posted By scoonie_p On 12-04-2006 | Views: 2,025 Replies: 10
hey, i found this dvd really useful: "head modeling for games"

http://www.thegnomonworkshop.com/dvds/mes01.html

i don't think unwrapping is covered in this one, but there's a separate dvd...
Posted By scoonie_p On 08-04-2006 | Views: 871 Replies: 0
Forum: Animation
hey, i'm in the middle of painting the weighting for my mesh, but wanted to add a few more bones in for 2ndary action (flapping coat tails).

can i change the rig and reuse my old weighting?

if...
Posted By scoonie_p On 06-04-2006 | Views: 1,756 Replies: 3
sorry. here it is.
Posted By scoonie_p On 06-04-2006 | Views: 1,756 Replies: 3
hey, here's the wireframe.

the model was originally just going to be an accessory on my character's belt, but i'd like to finish the gun properly and use it in some cycles (for portfolio).

are...
Posted By scoonie_p On 05-04-2006 | Views: 1,756 Replies: 3
hi all, i'm trying to finish up this "colt 45" model but not sure what else i should do. so far i've just got the colour map pretty much done and now i'm working on a spec map.

the model is 633...
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