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Posted By epatata On 25-09-2007 | Views: 2,275 Replies: 2
Forum: Programming
how to retrieve which texture is applied to the a poligonal face?

like listAttr texturename pCube1.f[2] ?

it is possible?
Posted By epatata On 09-03-2006 | Views: 1,750 Replies: 2
Forum: Animation
I had selected all of his childs with shift key and doesnt work, also if I select through edit -> select hierarchy not works too.

what hell is going on?
Posted By epatata On 08-03-2006 | Views: 1,538 Replies: 5
Forum: Programming
what code I use to print actual date and hour of system?

using this same thread, I want to ask what is the best way to store large amount of text strings, where do I can store it?
Posted By epatata On 08-03-2006 | Views: 1,366 Replies: 5
Forum: Animation
dont worry about me utpal, I'm creating my own script to import/export membership and it's weights. If it interest anyone I can make it available for download. Just let me know.

Cheers
Posted By epatata On 07-03-2006 | Views: 1,757 Replies: 3
Forum: Animation
I would like to know if is possible to import/export the membership and it's weights to a file.
PLEASE REPLY
Posted By epatata On 07-03-2006 | Views: 1,366 Replies: 5
Forum: Animation
I would like to know if is possible to import/export the membership and it's weights to a file.
PLEASE REPLY :)
Posted By epatata On 05-03-2006 | Views: 1,750 Replies: 2
Forum: Animation
I selected the vertices and the skeletons hierarchy I want to bind and then go to bind->rigid bind options:
using
selected joints, colorize joints on, closest distance. and BIND!

So the problem...
Posted By epatata On 16-02-2006 | Views: 1,155 Replies: 0
Forum: Animation
I created 3 clips of animation in the trax editor that is: standing, walking and running. Now I plan to create a crouch animation but I needed to create a new attribute in his head's control box that...
Posted By epatata On 29-01-2006 | Views: 2,002 Replies: 0
I selected all my joints through edit -> select all by type -> joints and then added skin to selection too, and after skin -> bind skin -> rigid bind -> options: to selected joints and checked color...
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