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Posted By Goldfox On 15-01-2007 | Views: 6,639 Replies: 3
Well I received an answer to this question by asking someone who had already done it before, so I thought I would put their response on here:

"I took the ET hand and made it better, more polys....
Posted By Goldfox On 06-01-2007 | Views: 6,639 Replies: 3
Thank you for the suggestion, although I am not sure if it would be practical to have a seperate mesh for every single frame that I need a deformation for, since that might make the file too large...
Posted By Goldfox On 03-01-2007 | Views: 6,639 Replies: 3
[MAIN QUESTION: HOW TO: Keep mesh from returning to bind pose when detaching skin from skeleton?]

Hello, I am working on a mod for the free game "Wolfenstein: Enemy Territory," which uses .MD3...
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