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Posted By rexrex On 17-03-2008 | Views: 7,636 Replies: 4
I'll just only create the rigid bodies at the end then, after everything is in place and I've frozen the transformations. Thanks!
Posted By rexrex On 17-03-2008 | Views: 7,636 Replies: 4
Yes, but does that mean that once I create the rigid body it's not possible to freeze transformations anymore?

So if I decide to rotate the cube after I create the rigid body, I have to delete...
Posted By rexrex On 16-03-2008 | Views: 7,636 Replies: 4
Hi,

How can I freeze transformations again after I attached a rigid body to a mesh? I did the following:
- created a polygon cube;
- translated/scaled it;
- created an active rigid body...
Posted By rexrex On 16-03-2008 | Views: 5,126 Replies: 2
Thanks for replying. I tried what you suggested:

-deleted history before making the constraint;
-froze transformations;
-then created the hinge joint;
The pivots are in the centers of the rigid...
Posted By rexrex On 13-03-2008 | Views: 5,126 Replies: 2
I created a hinge constraint between 2 rigid bodies and I can't rotate the hinge axis of the constraint properly. Each body is a group of primitives. Here is what I've done:

-created 2 polygon...
Posted By rexrex On 02-04-2006 | Views: 1,532 Replies: 1
Hi,

I want to model a triangle mesh and then divide it into conves hulls. I am able to model meshes form nurbs, but is there a way to detect or manually set convex hulls in Maya?

Thanks.
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