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Posted By mtnhome3d On 23-02-2010 | Views: 4,381 Replies: 2
heres the render
Posted By mtnhome3d On 23-02-2010 | Views: 4,381 Replies: 2
hi, i am working a project that uses some nice thick glass and i need to use caustics bu i cant get them to render. I have a mia_material applied to my mesh and i have use caustics checked in both...
Posted By mtnhome3d On 19-02-2010 | Views: 1,997 Replies: 12
yeah, the hot box is kinda redundant, if you have a working menu bar, which i didn't. my merge verts hotkey is ctrl-alt-m must have missed the alt
Posted By mtnhome3d On 18-02-2010 | Views: 1,425 Replies: 8
Forum: Battle Arena
i think they are for showing speed, like swoosh lines or somesuch
Posted By mtnhome3d On 18-02-2010 | Views: 1,997 Replies: 12
hey!, i totally forgot about the hotbox, thanks so much! :beer:
Posted By mtnhome3d On 18-02-2010 | Views: 1,997 Replies: 12
hi, the other day, my version of maya (8.5 unlim) decided that i didnt need the menu bar right under the window border. its the one that has "file" and "edit and "windows". does anyone know how to...
Posted By mtnhome3d On 11-02-2010 | Views: 8,059 Replies: 7
i want something like the picture. in this picture i had to turn "wireframe on shaded" on and create a work material that has full transparency. is there a way to do this in mel without all the...
Posted By mtnhome3d On 10-02-2010 | Views: 8,059 Replies: 7
i'm looking for a script that lets me pick an object in the viewport and have it display wired there for working with reference images.
Posted By mtnhome3d On 10-02-2010 | Views: 8,059 Replies: 7
does anybody know if its possible to do a something like smooth shade on selected in reverse. so the only what you select and are working on is in wire frame. currently i create a second lambert and...
Posted By mtnhome3d On 16-12-2009 | Views: 4,514 Replies: 17
a normal map contains 3 times as much info so you can use it for a myriad of things. most commonly its used to recreate lighting info on a low res mesh, something a bump map cant do. all a bump map...
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