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Search: Posts Made By: Grooveholmes
Posted By Grooveholmes On 25-10-2002 | Views: 5,002 Replies: 5
If you HAD to use particles, set the particle type to streak and hardware render it. Then, tweak it out with combustion or after effects.

If you aren't restricted to particles for whatever reason...
Posted By Grooveholmes On 21-10-2002 | Views: 3,589 Replies: 31
That's really good man. I like it. Each piece of detail you added serves a purpose. Fantastic.
Posted By Grooveholmes On 19-10-2002 | Views: 2,237 Replies: 10
Just showing an update here.
made a little more progress on the mouth area.
http://www.joshball.com/forums/simplymaya/a8/images/index.jpg
Posted By Grooveholmes On 17-10-2002 | Views: 2,237 Replies: 10
Heh heh, yeah Kurt. I guess the lighting was really just a sub-concious ploy on my part to cover up the fact that the face kind of sucks. One area I haven't really touched on much is the mouth.. Its...
Posted By Grooveholmes On 17-10-2002 | Views: 2,237 Replies: 10
Thanks Roman!

Its actually a game character. This model comes out to around 20k polys when i convert it. Good for the cinematic shots.
But with it being mayan subD's i can easily bring it down to...
Posted By Grooveholmes On 17-10-2002 | Views: 3,877 Replies: 4
True. True.
Posted By Grooveholmes On 17-10-2002 | Views: 2,237 Replies: 10
Model I started a couple days ago. Would have been finished had it not been for a pesky non-manifold problem that I spent nearly two days tracking down,:banghead: then once fixed totally messed up...
Posted By Grooveholmes On 16-10-2002 | Views: 3,877 Replies: 4
How many have used Shatter extensively?

It kind of sucks.(IMHO) Anybody had any luck getting higher-res cracks and breaks?

Anyone know if this feature has been improved upon at all in 4.5?
Posted By Grooveholmes On 16-10-2002 | Views: 2,682 Replies: 21
Great!
Good to see a/w making more use of the shelves this time around.
Posted By Grooveholmes On 16-10-2002 | Views: 1,829 Replies: 6
Forum: Maya Modeling
I once heard someone say to expand your subd nodes in the hypershade and delete the blind data nodes. Apparently its supposed to speed up the process esp. in poly proxy mode. Mind you, i don't really...
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