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Posted By fredriksson On 12-07-2004 | Views: 3,979 Replies: 37
'Shortness' I find to be very much in the proportions of head contra body, small head feels like a tall character, larger head feels shorter. my $.02
Posted By fredriksson On 12-07-2004 | Views: 5,166 Replies: 57
Looks great.
A few tips:
Do the wire and smooth shaded in hardware (for example in a playblast at double res) then comp it. Also make sure the place3d nodes are parented to the object if it moves.
Posted By fredriksson On 11-07-2004 | Views: 2,396 Replies: 19
Most likely modeled one section and duplicated+rotated. At least thats how he described it in another thread. Very nice as always Brian. Like the conv. idea. It looks like there is about 1/2" of...
Posted By fredriksson On 24-05-2004 | Views: 3,345 Replies: 29
You know what I think K-man.
Posted By fredriksson On 23-05-2004 | Views: 1,587 Replies: 14
Far Cry is great, up until the last level...
Posted By fredriksson On 20-05-2004 | Views: 3,123 Replies: 10
I'd wager a guess here, it probably throws a memory exception during render startup. Try rendering from the commandline:
render -s 0 -e 0 -im <image> <filename>

or just hit
render
and it will...
Posted By fredriksson On 03-05-2004 | Views: 2,165 Replies: 7
NitroLiq, there's a "disable smileys in this post" tickbox in the post reply page. :)
Posted By fredriksson On 08-04-2004 | Views: 38,607 Replies: 247
Coolness, it looks like something straight out of a Sony ad.
Posted By fredriksson On 08-04-2004 | Views: 2,101 Replies: 11
Forum: Maya Modeling
You can try turning on 'pre filtering' on the file texture. That will blur the image slightly making it more smooth.

BTW: To get another image into a thread, hit the 'post reply' button rather...
Posted By fredriksson On 08-04-2004 | Views: 45,418 Replies: 15
Both TGA and TIFF are lossless, that is they should look identical in quality unless something is wrong. TGA alpha support was broken in Photoshop 7, but was later fixed in a patch. Use whatever...
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