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Posted By Polygonzo On 07-08-2006 | Views: 1,561 Replies: 1
Yes, I know how to find the Maya qualification charts and yes I know that if I had a Quadro, this wouldn't be happening. I know this because I have a Quadro.

My system is thus:
WinXP
Maya 7.0.1...
Posted By Polygonzo On 27-07-2006 | Views: 1,837 Replies: 9
A vanilla GeForce 6800.

update: I have uninstalled every trace of Maya from my system and the registry (all alias/maya keys). I reinstalled the PLE and without changing anything, opened my...
Posted By Polygonzo On 24-07-2006 | Views: 1,007 Replies: 2
Thanks Kavelle.

That's kinda what I figured.
Posted By Polygonzo On 15-07-2006 | Views: 1,837 Replies: 9
That doesn't work. I've tried it. I've also tried applying different base material types to it, like Phong, with the same effect.
Posted By Polygonzo On 14-07-2006 | Views: 1,837 Replies: 9
I'm thinking it's a Maya setting with the rendering, or I am looking at two different issues.

I rendered the image, and it has a freakin mirror sheen. So I do a quick and dirty spec map and drop...
Posted By Polygonzo On 14-07-2006 | Views: 1,837 Replies: 9
I haven't tried rendering the model yet, but as far as the settings, it's set to the Maya default settings. I monkeyed around with it some but couldn't anything to change.

Are you guys certain...
Posted By Polygonzo On 14-07-2006 | Views: 1,837 Replies: 9
Here's a screenshot from Maya
Posted By Polygonzo On 14-07-2006 | Views: 1,837 Replies: 9
Here's what I did:

Modelled the high res mailbox and used the surface sampler to create a normal map.

I created a new Blinn and a new 2dplacedtexture file and pointed it to my normal_map.tga...
Posted By Polygonzo On 13-07-2006 | Views: 1,007 Replies: 2
Yes, before you ask, I've been to the Maya qualified hardware charts.

What I need to know is this; if I'm only using Maya for modelling, texturing, and setting up environments with simple...
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