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Posted By masterfool On 11-07-2005 | Views: 1,160 Replies: 2
Hey There,

Try this:

Display> Heads Up Display> Poly Count

Hope that helps,
Posted By masterfool On 11-07-2005 | Views: 1,463 Replies: 7
Forum: Maya Modeling
Hey Guys,

Is there any reason why you would not just covert your SubD back To Poly, and go Polygons> Mirror Geometry, then Convert Poly to SubD again? That is if SubD Mirror does not work.

Did...
Posted By masterfool On 11-07-2005 | Views: 10,246 Replies: 11
Forum: Maya Modeling
Hey Vlad,

If I understand you correctly this MEL script toggles back and forth, one click? I currently have 2 buttons on my Poly Shelf, one to Convert Poly to SubD, and one to Convert SubD to...
Posted By masterfool On 11-07-2005 | Views: 10,246 Replies: 11
Forum: Maya Modeling
Hi There,

I've had this same problem happen when I've converted to SubD, but want to go back to Polygons and hit undo instead of converting back. There might have been the odd time that this has...
Posted By masterfool On 11-07-2005 | Views: 2,617 Replies: 5
Forum: Maya Modeling
Hey Guys,

In case anyone didn't know, I just found this out. If you turn on BackFace Culling on your geometry, you'll see it inverse if your Normals are reversed. This makes sense now that I've...
Posted By masterfool On 07-07-2005 | Views: 954 Replies: 3
Hi there,

ALT + H -> Show Only Selected Faces
CTRL + H -> Hide Only Selected Faces

And a thread about BackFace Culling:...
Posted By masterfool On 07-07-2005 | Views: 1,644 Replies: 6
Forum: Maya Modeling
Hey Guys,

Tried 2 renders of a character of mine, one with polysmooth and MR, and one with Maya Software and SubD. Both looked about the same, except MR seemed to be a little more crisp in the eye...
Posted By masterfool On 06-07-2005 | Views: 1,644 Replies: 6
Forum: Maya Modeling
The only problem I seem to be having is that is won't render with Mental Ray because of a 5-sided on the cheek. Which kinda sucks... I'm sure I can figure a way to change the geometry, but you'd...
Posted By masterfool On 05-07-2005 | Views: 1,644 Replies: 6
Forum: Maya Modeling
Here I tried running a line of geometry from the face (5-sided) down into the 3 lines and created a quad face. Then, I finished it by taking a row from the neck and running it around and down the...
Posted By masterfool On 04-07-2005 | Views: 1,644 Replies: 6
Forum: Maya Modeling
Hi Guys,

I've been modeling this character of mine in polygons, and I created the head, hands, and feet as separate objects, then attached them. I'm attaching the head/neck area to the body now, I...
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