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Posted By Sierrus On 31-12-2003 | Views: 2,376 Replies: 10
Of course! Thanks for all your help!

-=Ralph=-
Posted By Sierrus On 31-12-2003 | Views: 5,309 Replies: 10
Hello,

More good news! That Q&A with Duncan from A|W I mentioned over in the PaintFX thread helped out on this topic too. He suggested to render at double the normal resolution with anti-aliasing...
Posted By Sierrus On 31-12-2003 | Views: 2,376 Replies: 10
Hello,

Good News! :D I found a Q&A session with Duncan, the main A|W Brain behind PaintFX answering some questions, and thank god he answered this one. :) It is possible to attach a mesh to a...
Posted By Sierrus On 30-12-2003 | Views: 1,900 Replies: 0
Forum: Programming
Hello,

This message is for Danny, or anyone else who wants to take a crack at it. I am creating an apple tree, and want to use PaintFX, so that I can use it's inherent animation system for tree...
Posted By Sierrus On 30-12-2003 | Views: 5,309 Replies: 10
Hello,

Let me start by saying THANK YOU VERY VERY MUCH for all your quick responses and advice! I tired everything you said, and the camera is okay, the segments doesnt do anything except make the...
Posted By Sierrus On 30-12-2003 | Views: 5,309 Replies: 10
Hello,

Here is one of the JPEG's that are in the ZIP file. You can clearly see the problem on the thin lines, and it gets worse when animated. It looks like a form of pixelly static when the...
Posted By Sierrus On 30-12-2003 | Views: 5,309 Replies: 10
Hello,

Here is a ZIP with a MOV file, a few JPEG's, the scene file itself, and the texture I used.

Here's an index for the JPEG files:

tree_blur.jpg is when I used BLUR MULT attribute....
Posted By Sierrus On 30-12-2003 | Views: 6,449 Replies: 3
Thanks for the idea Kurt!

I assume a skeleton with the 'weighted' lattices attached as soft bodies would work well then, for manually keyframing and saving CPU processing time (due to less points...
Posted By Sierrus On 30-12-2003 | Views: 2,376 Replies: 10
I guess putting a skeleton in the tree, and then attaching all the softbodies to it would help as well.

Those ideas are great, I'll start some tests! :)

But is there a way to replace the...
Posted By Sierrus On 30-12-2003 | Views: 5,309 Replies: 10
Hello all,

I have a PaintFX tree swaying in the wind, and it has a file texture for bark, as well as a displacement and bump map via the PaintFX attributes. Now when I render it, it looks very...
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