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Posted By bokisb On 29-04-2009 | Views: 3,358 Replies: 24
hm..but I need those edges for sharpness and details in that area? If you could be specific how to solve it I would appreciate it :D
Posted By bokisb On 29-04-2009 | Views: 3,358 Replies: 24
mode 3 - what am I missing?
Posted By bokisb On 29-04-2009 | Views: 3,358 Replies: 24
ok...I run into another problem....I've been sorting out my wireframe for laying out UVs....I have a pretty good progress,
but I can't seem to get those lines around the windows area to normalize...
Posted By bokisb On 28-04-2009 | Views: 3,358 Replies: 24
hehe..yeah...I will have to look at the tutorials...one question though....should I leave UV mapping for the end? as at the moment my model is all polygons and I plan to convert it all to subDs for...
Posted By bokisb On 27-04-2009 | Views: 3,358 Replies: 24
thanks...I will stop going further and try to clean it up as much as I can....I am still learning, so I only did basics with UVs....I am planing on bump mapping the entire model to get the seperate...
Posted By bokisb On 27-04-2009 | Views: 3,358 Replies: 24
mesh
Posted By bokisb On 27-04-2009 | Views: 3,358 Replies: 24
update:
Posted By bokisb On 27-04-2009 | Views: 2,101 Replies: 10
that's completely correct :) been trying to convert Polys to subDs, and had to cleanup the mesh before.... I moved this project to W.I.P. area under USS Voyager...made some progress since then, and...
Posted By bokisb On 26-04-2009 | Views: 3,358 Replies: 24
had a little progress today:
Posted By bokisb On 25-04-2009 | Views: 3,358 Replies: 24
here is a small update, didn't had much time to work on it more...
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