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Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
Cool. Thanks a lot, will try it out :)
Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
The objects with the arms_material assigned to them, so basicly the arms.
Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
I sent you a PM with the download details

note though: In this version there are still flipped and overlapping UV's. :/
Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
Done, it still doesnt work so I guess it is not the UVs
Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
No overlap, no reversed UVs either :/
Posted By Stannoman On 05-07-2011 | Views: 9,186 Replies: 13
Yep, when I reverse normals it still won't bake.
Posted By Stannoman On 04-07-2011 | Views: 9,186 Replies: 13
I am trying to create an ambient occlusion black and white texture to use in my colormap.
The current model I am working with has three different UV sets, and for 2 out of 3 UV sets, the baking...
Posted By Stannoman On 24-05-2011 | Views: 5,270 Replies: 10
Thanks for the advise, will try UV smoothing first.
Posted By Stannoman On 24-05-2011 | Views: 5,270 Replies: 10
Hello,

I just added some detail to a model using Mudbox, it is not done yet but wanted to try out how I can transfer the details to my low res maya model, so I extracted a normal map and applied...
Posted By Stannoman On 18-05-2011 | Views: 2,522 Replies: 0
Hello,

I created a school of fish, and animated them by creating a curve and attaching the meshes to the curve by using the Wiretool. I modified the curve and saved the keyframes, the meshes moved...
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