Showing results 1 to 10 of 18
Search took 0.00 seconds.
Search: Posts Made By: cg451
Posted By cg451 On 06-04-2011 | Views: 17,510 Replies: 2
Forum: Maya Modeling
i'll give that a try thanks, another solution i found was
Modify > Snap Together Tool
Posted By cg451 On 05-04-2011 | Views: 17,510 Replies: 2
Forum: Maya Modeling
I want to snap the rotation of a mesh (screw head)
to match perfectly with a selected face on another mesh
Posted By cg451 On 31-03-2011 | Views: 3,387 Replies: 4
does disp map work in maya viewport?
Posted By cg451 On 31-03-2011 | Views: 3,387 Replies: 4
pretty sure i tried displacment map also but ill give that a try
Posted By cg451 On 31-03-2011 | Views: 3,387 Replies: 4
i cant get any real displacement with normals they're just appearing flat like bump map
here is an image of what i mean
http://img844.imageshack.us/f/normalsproblem.png/
image is viewport render...
Posted By cg451 On 17-03-2011 | Views: 5,931 Replies: 5
yea i render same size but alot of that may be transparent
Posted By cg451 On 15-03-2011 | Views: 5,931 Replies: 5
how do you get the render pass layers in photoshop so dont have to position them manually
Posted By cg451 On 15-03-2011 | Views: 6,544 Replies: 8
yep works ok now
Posted By cg451 On 14-03-2011 | Views: 6,544 Replies: 8
i think i understand the problem then, i have a white floor under the model to reflect light up onto it, on the occlusion pass i guess this is actually making some areas darker
Posted By cg451 On 12-03-2011 | Views: 6,544 Replies: 8
the model is lighted from underneath, but the occlusion is as lighted from above, i guess i could flip my model upside-down for the occlusion pass but that seems odd method to me
Showing results 1 to 10 of 18