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Posted By philip - liquid.arts On 24-01-2004 | Views: 2,051 Replies: 2
same here... answers would be appreciated

I'm on Maya 5.0.1 BTW
Posted By philip - liquid.arts On 24-01-2004 | Views: 1,651 Replies: 7
damn? why's that?

[edit] ahh, you were faster :D

but that little tool really works nicely... the *.map files will work

and about the upgrade: maybe wait for 6?
Posted By philip - liquid.arts On 24-01-2004 | Views: 1,651 Replies: 7
kbrown if you're using maya 5.0 or lower, the mental ray renderer won't interprete *.hdr as High Dynamic Range images; you'll need a little commandline tool called "hdrtoxsi" (download the...
Posted By philip - liquid.arts On 23-01-2004 | Views: 1,702 Replies: 13
or how 'bout this?
Posted By philip - liquid.arts On 23-01-2004 | Views: 1,702 Replies: 13
...and skinned

(rendertime 2:14 minutes)
Posted By philip - liquid.arts On 23-01-2004 | Views: 1,702 Replies: 13
that's a P4 3.06 GHz with 1 Gig of RAM
Posted By philip - liquid.arts On 22-01-2004 | Views: 1,702 Replies: 13
here's a closer shot at higher rez.
this one rendered in under 4 minutes (!!)

(hint: tweak your BSP depth in the mental ray render globals, 40 seemed to be a sweet spot for this particular...
Posted By philip - liquid.arts On 21-01-2004 | Views: 1,702 Replies: 13
:) thanks kurt, just send me an email if you have questions, I could walk you through on ICQ
Posted By philip - liquid.arts On 21-01-2004 | Views: 1,702 Replies: 13
PS: no textures, no bump maps or anything; just pure displacement. rendertime under 2 minutes.

very exciting IMO
Posted By philip - liquid.arts On 21-01-2004 | Views: 1,702 Replies: 13
after days of fighting with this (countless crashes thanks to a somewhat lacking integration of mental ray) I finally had a little breakthrough yesterday.

note that this head is a pure poly model...
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