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Posted By Davebate On 12-01-2006 | Views: 2,345 Replies: 3
Forum: Finished Work
Thanks guys. Im doing the ninja tut atm so im going to update the spider if i do an animation.
Posted By Davebate On 09-01-2006 | Views: 2,345 Replies: 3
Forum: Finished Work
Ive been using Maya for 2 weeks now and I had a blast at the spider tut. I can already see that the mouth needs a bit of work but I just wanted to see how everything works together.

All C&C...
Posted By Davebate On 09-01-2006 | Views: 1,103 Replies: 1
Hello, I am interested in realistic face modeling. Could someone let me know of which the SM tuts are best for this - I think its down to the ninja or the centaur, and if anyone knows which parts are...
Posted By Davebate On 04-01-2006 | Views: 1,199 Replies: 3
Yup. Atleast I didnt clear my history! Thanks.
Posted By Davebate On 04-01-2006 | Views: 1,199 Replies: 3
Why do you always think of an answer ofter you post about it? Just set the divisions to 0 lol.
Posted By Davebate On 04-01-2006 | Views: 1,199 Replies: 3
I have just finished the spider modeling tut and I am about to start the texturing one but Kurt used the unsmoothed model and I forgot to make a backup before smoothing mine. Woops.

What would...
Posted By Davebate On 01-01-2006 | Views: 1,264 Replies: 1
Hello, I am doing the regular thing of poly/subd modeling but for some reason everytime I convert back into Sub D's I have to up the Max Base mesh faces for no reason. I even did a test without...
Posted By Davebate On 29-12-2005 | Views: 1,103 Replies: 5
Yeah, problem fixed. Thanks
Posted By Davebate On 29-12-2005 | Views: 1,103 Replies: 5
ah yeah, i rigged it before hand, jJust unbind the bones and then bind them again?
Posted By Davebate On 29-12-2005 | Views: 1,103 Replies: 5
Ok maybe I didnt explain myself fully.
I have created a texture map in photoshop and applyed it to my UVs that were sphericaly projected. Now when I animate my object the projection obviously...
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