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Posted By scopa On 16-07-2008 | Views: 6,658 Replies: 4
Well, after doing a bunch of things, including reversing the normals, it seems to work. But I wanted to post a screenshot of the normals "colors" I was talking about.

As you can see, the Vertex...
Posted By scopa On 16-07-2008 | Views: 6,658 Replies: 4
Hey guys, I have been having trouble exporting some files via Collada, and I think I may have found that the problem is with the Normals on my mesh files.

I noticed that one of the trouble maker...
Posted By scopa On 14-07-2008 | Views: 992 Replies: 2
Yep, I actually ended up just rebuilding the mesh from scratch, that was faster than trying to figure out the problem. i guess its just a lesson in "backup often and save multiple versions"
Posted By scopa On 11-07-2008 | Views: 992 Replies: 2
hello, so I have been working on a mesh for a while, and I must have done something wrong, because the manipulator tool is now SLIGHTLY rotated. I have attached a picture which I hope explains the...
Posted By scopa On 09-07-2008 | Views: 2,184 Replies: 3
Thanks for the resources.

My conclusion? Ears are evil.

haha, I'll get to practicing!
Posted By scopa On 08-07-2008 | Views: 2,184 Replies: 3
Can anyone point me to a resource that explains how to model an ear? Im trying to model a simple cartoon ear and its proving to be a real pain in the butt. its all of the geometry that wraps back in...
Posted By scopa On 30-09-2005 | Views: 1,321 Replies: 5
I have the exact same problem.... only the color solution didn't work.

I have a GeForce FX5600... I have had this problem before and I can't remember how I fixed it. but it makes my work MUCH...
Posted By scopa On 08-08-2005 | Views: 2,447 Replies: 28
those better be uber-powerful, future-magic engines if they are the only thing holding that robot up when its in hover mode.

looks pretty cool so far
Posted By scopa On 30-06-2005 | Views: 2,449 Replies: 8
Forum: Finished Work
looks good, but it looks a little plastic-y. Especially the small buds and the greenery.

well modeled none-the-less. Just some texture issues.
Posted By scopa On 12-06-2005 | Views: 1,383 Replies: 7
the focus issue can be adjusted with the focal length attribute in the camera attribute window.

The lines may be cause by a couple of things.

One, Your mesh might not be smooth, and the...
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