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Posted By leonvan On 18-12-2003 | Views: 1,831 Replies: 11
Hey thanks so much: I found the solution. The problem was that the default setting for "use texture compression" is set to on. Once it is deactivated everything works just fine :)

Thanks for your...
Posted By leonvan On 18-12-2003 | Views: 1,831 Replies: 11
looks good to me. I applied the picture to my scene, and that's what i got:
Did you change any settings in your hardware render?
Posted By leonvan On 18-12-2003 | Views: 1,831 Replies: 11
oh, sorry, I thought that the image will be stored in the .mb file.
Posted By leonvan On 18-12-2003 | Views: 1,831 Replies: 11
alright, so here is the maya .mb file. I assigned the snowflake texture to the sprites and still get this weired outcome. If I don't use any textures, just the default color, the sprites display just...
Posted By leonvan On 17-12-2003 | Views: 1,831 Replies: 11
Thanks for your reply.
I didn't notice any problems with other particles yet. I use a Radeon 9700 as my graphic card. Do you think it might be the graphic card that is causing trouble? But then I...
Posted By leonvan On 17-12-2003 | Views: 1,831 Replies: 11
Hi Guys,
I attached a texture to sprite-particles and everything shows up just fine in the grid-window. When I make a hardware-render, however, you can see on the attached picture that if the...
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