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Posted By richparker On 11-03-2015 | Views: 3,476 Replies: 0
Forum: Animation
Have watched some rigging tutorials where a simple FK control (e.g. joint1_CTRL which is a NURBS circle or whatever) for a joint is implemented by placing the control over the joint and then using...
Posted By richparker On 26-01-2015 | Views: 3,197 Replies: 0
Silly question, using X axis as example but applies to either X, Y, or Z in description below. I must be missing something obvious but...

1. Persp view, move tool, LM click center of manipulator...
Posted By richparker On 14-01-2015 | Views: 3,338 Replies: 3
Responding to old thread which touches on my question: if I am rigging a hi poly mesh even with smooth shading off, and just wireframe and x ray joints on, it can be a little difficult to see...
Posted By richparker On 06-01-2015 | Views: 3,049 Replies: 2
Forum: Maya Modeling
Seems obvious but wanted to be sure...

2 simple polygon cubes. If I specify 2 in subdivision width input channel for one cube, and for other cube I add an edge loop to mimic 2 subdivisions.
...
Posted By richparker On 23-12-2014 | Views: 4,495 Replies: 5
Thanks Genny and stwert. So I'm assuming out there in the real Maya work world if someone new joins a project they generally just import their hotkey setup file into the Maya installation they will...
Posted By richparker On 18-12-2014 | Views: 4,495 Replies: 5
I have 2 related questions regarding Maya hotkeys.

One... it seems the default hotkey arrangement from Maya doesn't map very many menu items. For example, a list of mappings for the "edit mesh"...
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