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Posted By Bugsby On 15-02-2011 | Views: 5,967 Replies: 4
Ok! I found an "alternative" solution, I went in to place3Dtexture and changed the rotation there, which gave me the much wanted result. Thanks for the pointers!
Posted By Bugsby On 09-02-2011 | Views: 5,967 Replies: 4
Hi LauriePriest, thanks for your reply. How do I parent the texture transform nodes to my sphere? Is it somewhere under hypershade or?
Posted By Bugsby On 07-02-2011 | Views: 12,439 Replies: 11
gster123: I will try that, thanks!

honestdom: how do I change the shape of my voxels?
Posted By Bugsby On 07-02-2011 | Views: 5,967 Replies: 4
I've downloaded this awesome shader: http://www.creativecrash.com/maya/downloads/shaders/c/wet-mushroom-shader-for-mental-ray-maya

and applied it to a sphere.

I also downloaded this plugin:...
Posted By Bugsby On 04-02-2011 | Views: 12,439 Replies: 11
I don't really know what happend. I changed the Dropoff Shape from -Y Gradient to Sphere and exported just this one frame and it looked as bad as ever. Then I gave up and started a batch render and...
Posted By Bugsby On 04-02-2011 | Views: 12,439 Replies: 11
I've been playing around with the different settings. And yeah I can get squares to become less prominent, but only at the cost of the smoke becoming smoother and at the cost of almost all the detail.
Posted By Bugsby On 04-02-2011 | Views: 12,439 Replies: 11
Ok, I see. I can't say that I understand what it is that is filling the voxels up.
This is the settings I've been running with:

Texture Type: Perlin Noise
Coordinate Method: Fixed

Dropoff...
Posted By Bugsby On 04-02-2011 | Views: 12,439 Replies: 11
Hi everybody.

I have a problem with some smoke/fog created with Maya fluid effects. It comes out looking well bad, jagged perhaps. Can anyone point me in the direction of getting it to look...
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