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Posted By theadle On 03-12-2003 | Views: 1,788 Replies: 2
Not sure how to approach this one. Just for furthering
my understanding of dynamics, I would like to have
a piece of crumpled paper blow across a scene in
a natural fashion - stopping and...
Posted By theadle On 26-09-2003 | Views: 1,289 Replies: 2
Spot on Mate!

Great, great feature...

TH
Posted By theadle On 26-09-2003 | Views: 1,289 Replies: 2
Once I position my camera in a view port, I would
like to save that configuration (specific to that viewport only).
Is there anyway to do that?

XSI has that feature with 4 orange buttons at the...
Posted By theadle On 22-09-2003 | Views: 1,463 Replies: 3
Forum: Maya Modeling
thanks Kurt but, this is just a general usage question, nothing specific.

But, if you don't mind, could you briefly tell
me how you would 'sculpt' a poly model?
I am looking at one method that...
Posted By theadle On 22-09-2003 | Views: 1,463 Replies: 3
Forum: Maya Modeling
basically this is a sanity plea.

I can't seem to get my head around this tool.
It doesn't seem to behave as I'd expect.
:banghead:

Does anyone have either a clear explaination
on how/what...
Posted By theadle On 20-09-2003 | Views: 2,645 Replies: 8
Wow - loads of help, well done mates!

<Mike, your site is also truely teriffic ! >

This round is on me

:beer:
Posted By theadle On 20-09-2003 | Views: 2,645 Replies: 8
well, the one drawback to using a poly-plane is that your
viewport has to be in hardware-shading ALL the time....
a bit troubling.

I really like to learn to use the image-plane. Any additional...
Posted By theadle On 19-09-2003 | Views: 2,645 Replies: 8
Thanks Troyy - I'll give that a go later.

One thing that I have been seeing is that
*some* people don't use those camera
image planes at all. They just use a
poly plane and put on a file...
Posted By theadle On 19-09-2003 | Views: 2,645 Replies: 8
When I create an image plane in the side view, I also
want to see it in the other views - so far so good.
BUT, when I adjust the alpha in the side view image plane,
the Perspective view is not...
Posted By theadle On 17-09-2002 | Views: 4,835 Replies: 17
THe way I see things is that I have two seperate rendering
environments - which can't see each other's shaders/textures/
etc.

I don't think that I can use any materials from the Maya
renderer...
Showing results 1 to 10 of 15