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Posted By MrYeti On 17-10-2017 | Views: 29,564 Replies: 15
Looking very very nice!!
Posted By MrYeti On 05-07-2017 | Views: 17,991 Replies: 12
Wow!! This is very nice!!! How'd you go about making the mesh on the handheld part? It's epic!
Posted By MrYeti On 21-04-2017 | Views: 2,612 Replies: 4
Really keen for the lego car tute and then it being blown up. Always love seeing ways to tackle tricky types of modeling and different types of 'effects' so can't wait!
Great job with all the...
Posted By MrYeti On 07-04-2017 | Views: 12,315 Replies: 5
You are correct in assuming you need to go to face mode and just start deleting and then cleaning up the geo. Sort of treat it like you would if you were actually building a house - not everything...
Posted By MrYeti On 19-02-2017 | Views: 2,315 Replies: 2
Hi Ken, it appears the object is on a layer with the transparent mode switched on. If you go to the Channel Box / Layer Editor and look at the layers for the scene I think you'll find that a layer...
Posted By MrYeti On 26-01-2017 | Views: 6,581 Replies: 2
Hi David, that is exactly what I am wanting so I will give playblasting a shot as it's for a turn-table. I'll let you know how I go and if I run into any problems.
Posted By MrYeti On 24-01-2017 | Views: 6,581 Replies: 2
So I have a problem that has been bugging me for ages and after searching for ages on the web I'm starting to feel like there's no simple solution.
My question is - is there a way to make mental ray...
Posted By MrYeti On 30-11-2016 | Views: 4,816 Replies: 5
That's the 'weird' thing with the UV editor. It starts out clean when you create a base piece of geometry but the more you model and make changes the more it becomes a giant mess in the UV editor -...
Posted By MrYeti On 30-11-2016 | Views: 3,045 Replies: 4
Hi, you'll find your preferences folder in wherever you installed maya to on your computer. You'll need to find the folder called '2016 or 2016 -x64' and inside that you'll see a couple of folders...
Posted By MrYeti On 30-11-2016 | Views: 4,816 Replies: 5
Have you tried doing an automatic map for your UVs? They'll always appear messed up and weird when you first open the editor (if you haven't done any mapping) so if you do an automatic mapping...
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