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Posted By tdan On 01-06-2004 | Views: 2,256 Replies: 4
If you are using windows with a scolling wheel mouse, make sure that the function of the wheel button is set to "auto-scroll"
Posted By tdan On 09-05-2004 | Views: 2,059 Replies: 10
Hi ransick..
In the smooth bind, you want to look at the "Dropoff Rate" and the "Max Influences" and experiment. Try increasing the dropoff rate and decreasing the Max Influence (even decreasing to...
Posted By tdan On 08-05-2004 | Views: 2,059 Replies: 10
I can remember exactly which attribute it is in the soft bind tool, but it is a threshold that indicates how far away different joints affect a given part of the mesh. In this case, what is...
Posted By tdan On 08-05-2004 | Views: 1,325 Replies: 4
Had similar problems... try this thread...

http://forum.simplymaya.com/showthread.php?s=&threadid=11530
Posted By tdan On 08-05-2004 | Views: 1,053 Replies: 3
And with the reference....

It looks way better after a smooth, but I don't want to make that permanent until near the very end.
Posted By tdan On 08-05-2004 | Views: 1,053 Replies: 3
Here is my first roughed out coat, pants and boot. I decided to do it all in polygons so that I can get some good depth with all those tools first.
Posted By tdan On 08-05-2004 | Views: 1,053 Replies: 3
I first opened Maya five weeks ago and have been spending my evenings playing around (my day job is software development). After consuming several books (plus 28 points worth of video here :) ), I...
Posted By tdan On 07-05-2004 | Views: 4,966 Replies: 50
Try making the eyebrows point downwards, towards the bridge of the nose. like this -> :angry:

Dan
Posted By tdan On 18-04-2004 | Views: 1,489 Replies: 0
I am working on the PLE contest file from Alias. This is polygon model that is rigged with a skeleton. If I open up the model as downloaded, everything in the UI is "snappy". I can grab joints and...
Posted By tdan On 13-04-2004 | Views: 3,831 Replies: 35
Ok, I'm a noob... didn't see "page 2" and was commenting on the first texture you posted....Dan
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