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PKPHaLaNX
Dunno how to correct the problem with poly to sub conversion!
Posted By
PKPHaLaNX
On 18-11-2005 | Views: 2,191 Replies: 2
Forum:
Maya Basics & Newbie Lounge
Dude... you gotta read the messages the Script Editor puts in there:
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1000 -maxEdgesPerVert 32 |pCube1|pCubeShape1;
// Warning: Nothing is...
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Tools problem
Posted By
PKPHaLaNX
On 18-11-2005 | Views: 1,620 Replies: 6
Forum:
Maya Basics & Newbie Lounge
And maybe thinking about your scaling of your models?
You should not model too small in Maya...
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Importing 3ds files. Fcheck?
Posted By
PKPHaLaNX
On 18-11-2005 | Views: 2,131 Replies: 2
Forum:
Maya Basics & Newbie Lounge
You get FCheck starting from maya?
I dont really believe that.
The right way to import 3ds (not .max) files into maya is
In Maya:
Menu File -> Import -> Select *.3ds from dropdown box.
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Boolean difference messes up geometry all by itself
Posted By
PKPHaLaNX
On 15-11-2005 | Views: 1,205 Replies: 5
Forum:
Maya Basics & Newbie Lounge
You should have tried to insert some faces before booling.
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Boolean Difference + Bevel = broken geometry!?
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 2,854 Replies: 11
Forum:
Maya Basics & Newbie Lounge
After Bevel...
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Boolean Difference + Bevel = broken geometry!?
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 2,854 Replies: 11
Forum:
Maya Basics & Newbie Lounge
After bool
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Boolean Difference + Bevel = broken geometry!?
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 2,854 Replies: 11
Forum:
Maya Basics & Newbie Lounge
Dude... you had a hole in the pocket ;-) (Good ol Beatle's joke)
I tried it... no way without triangulating ( Looks ugly, not nice to model )
But.... :attn:
Do you know Subdivisions on...
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Boolean Difference + Bevel = broken geometry!?
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 2,854 Replies: 11
Forum:
Maya Basics & Newbie Lounge
Have no time testing... send me a sample scene to <baltzer@idevel.de>, where i just have to test the bool and i tell you the main reason, because there a about 100000 reasons why a bool could fail.
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Boolean difference messes up geometry all by itself
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 1,205 Replies: 5
Forum:
Maya Basics & Newbie Lounge
Is the geometry of the other holes lost or just hidden under a plane?
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Boolean difference messes up geometry all by itself
Posted By
PKPHaLaNX
On 14-11-2005 | Views: 1,205 Replies: 5
Forum:
Maya Basics & Newbie Lounge
Did you receive an error message?
In the error log?
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