Showing results 1 to 9 of 9
Search took 0.00 seconds.
Search: Posts Made By: renderAHH
Posted By renderAHH On 12-01-2007 | Views: 2,208 Replies: 5
Forum: Animation
yes, when using IK having a slight bend in the joints will help the the IK solver determine what way its supposed to bend. Also, i noticed that you said you setup an IK from the Heel to the Hip...
Posted By renderAHH On 20-12-2006 | Views: 2,649 Replies: 1
Forum: Animation
going through some tutorials, and it seems that these two more or less do the same thing. am i just confused? in what sort of situation would you use one over the other? or do you use a combination...
Posted By renderAHH On 13-12-2006 | Views: 1,581 Replies: 8
well, thanks for the reply. it is strange though. ive found that if i dolly in one MMB to where the zoom is around .989, it appears to be fine, also if i dolly out once, it appears fine, and even...
Posted By renderAHH On 12-12-2006 | Views: 1,581 Replies: 8
wow, this forum is really that dead huh?
Posted By renderAHH On 11-12-2006 | Views: 1,581 Replies: 8
Update: ok so i changed the render from a still .iff to a psd. when i open it in photoshop, the strange kinking isnt there, and the edges appear to be smooth. but why would it look like that in...
Posted By renderAHH On 11-12-2006 | Views: 1,581 Replies: 8
i had thought that might of been the problem too, but it didnt fix it. sorry the pic is hard to see, but its visible in the render right on the top of the arms, it almost appears to be an...
Posted By renderAHH On 11-12-2006 | Views: 1,581 Replies: 8
anyone have any idea why im getting these kinked edges around the arms? ive gone through the render setting but cant figure it out.

sorry about the larger picture, but at 640, you cant read...
Posted By renderAHH On 06-12-2006 | Views: 2,311 Replies: 12
Forum: Maya Modeling
yes, definitely add in some more edge rings. it look like in the spot right above the mouth you could delete some edges then split the polygons to make that an edge ring as well. what does it look...
Posted By renderAHH On 01-12-2006 | Views: 1,071 Replies: 3
Forum: Maya Modeling
maya automatically has a selection hierachy. meaning if you click where theres both a joint and poly visible, it will automatically select the joint, it has dominant selection so to say.
Showing results 1 to 9 of 9