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Posted By Phopojijo On 01-12-2007 | Views: 2,122 Replies: 3
Also if its 8.0 it tends to get confused if you install it somewhere other than the C drive.
Posted By Phopojijo On 01-11-2007 | Views: 1,632 Replies: 5
That assumes you save as ASCII (ma)... unlike the default Binary (mb)

Unless something changed in 2008.
Posted By Phopojijo On 28-07-2007 | Views: 11,373 Replies: 33
Plantain...
Posted By Phopojijo On 26-07-2007 | Views: 3,485 Replies: 11
That being said -- I'm not a beginner and I can't understand what he's talking about -- booleans for textures? o.o

I assume the model is made -- (s)he just wants a texture over it.

Select the...
Posted By Phopojijo On 23-07-2007 | Views: 3,825 Replies: 26
Yea some people are lucky, they have rails specifically devoted to graphics cards, which provide ample juice.
Posted By Phopojijo On 23-07-2007 | Views: 1,580 Replies: 10
If you clean your history well, I've been up to ~4-4.5 million triangles on this Core2Duo E6600 + GeForce 7900GT; it was sluggish but it worked. It was smooth at 3-3.5 million

That being said -- a...
Posted By Phopojijo On 08-07-2007 | Views: 1,931 Replies: 5
Its not Discreet -- its Alias still... they just give their profits to Autodesk.

Which is odd because most business ventures involve the employees going to work finding out their office's locks...
Posted By Phopojijo On 08-07-2007 | Views: 1,931 Replies: 5
Basically I want to create (an) edge(s) on a mesh at its intersection with another mesh.
Posted By Phopojijo On 06-07-2007 | Views: 1,931 Replies: 5
Is there any way to force the cut tool to, instead of using arbitrary hand-drawn lines or cartesian planes... use actual geometry -- a single face or possibly a full discrete mesh?

Think booleans...
Posted By Phopojijo On 06-07-2007 | Views: 3,284 Replies: 10
Why try to maintain quads?

Sure they smooth better than triangles and n-sideds... but it will smooth a lot worse if the vertexes aren't even in the right places.

If you need to make triangles...
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