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Posted By Goatfish On 05-09-2008 | Views: 53,401 Replies: 292
Thought I'd share mine, scaled down, 1024 by768, waiting to get my monitor back, which i run in 1280x1024
Posted By Goatfish On 04-09-2008 | Views: 1,411 Replies: 9
Well I think i have kevins number if anyone wants to call and ask :-P
Posted By Goatfish On 01-09-2008 | Views: 2,899 Replies: 4
Forum: Finished Work
This is my second model ever created. Unlike my last(Human Form) which took 4 days, I was able to finish this in 3-4 hours. Really only had to listen to the tutorial 90 percent of time and was able...
Posted By Goatfish On 30-08-2008 | Views: 2,854 Replies: 6
Forum: Finished Work
Heres the wire
Posted By Goatfish On 30-08-2008 | Views: 2,854 Replies: 6
Forum: Finished Work
How can I get a wire? just take a screenshot? my wires are kind of messy, i had to redo them many times, do to me not correctly looping edges and stuff at the beginning, so my next model should be...
Posted By Goatfish On 30-08-2008 | Views: 2,854 Replies: 6
Forum: Finished Work
Been working on the human form tutorial for about 4 days now, was the first thing I did when I booted maya for the first time. So only been using maya 4 days, took a little longer then it should, ran...
Posted By Goatfish On 29-08-2008 | Views: 2,826 Replies: 12
Thats exactly what it was.

Also, when im working with subd's when I manipulate vertices, the actual point is dragged, following the mouse where i move. is there a way to keep the points aligned...
Posted By Goatfish On 29-08-2008 | Views: 2,826 Replies: 12
Hey thanks for all the replies.

Those snap hotkeys are super useful thanks! As far as the problem, it ended up being something stupid in my pref, I just reset the manipulator tool back to its...
Posted By Goatfish On 29-08-2008 | Views: 2,826 Replies: 12
Any luck with this? Sorry, not trying to be nagging, but im at the final stage, where im just definning muscles and stuff and I cant do it, because i define one section, the another is all screwed up...
Posted By Goatfish On 28-08-2008 | Views: 2,826 Replies: 12
Wow thanks! Got that fixed by doing your suggestions, had to merge quite a bit of pgons, caused from spliting, i didnt know how to snap beginning verts so it was a million verts overlayed on top of...
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