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# 4 26-02-2004 , 04:53 AM
Registered User
Join Date: Oct 2003
Location: Ontario, Canada
Posts: 15
To layer mud on top of the glass you'll need to use a "Layered Shader" which can be found under the "Create Materials" bar in your Hypershade window. The Layered Shader allows you to combine one or more shaders together. In the Layered Shader attributes I believe that the left-most layer is considered to be the top. Experiment with it and see what you get.