Thread: 2 Boxy 2 Poly
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# 11 13-05-2004 , 12:25 AM
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Join Date: Jan 2004
Location: Japan
Posts: 227
for the lighting problem, whell the texture I did was suppose to be little dirty...so I took the spec and played with diffuse also with highlight so that material doesn't receive so many light...
And if I generate more light it seems that get quite unreal..(more than now)...
so I prepared with standart material on it......

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