Thread: walk/run cycles
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# 3 28-05-2004 , 01:04 AM
Rubberkidney's Avatar
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Join Date: Mar 2004
Posts: 161
well that sounds good..but i have a few questions of course : ) if im going to use the trax editor, im going to need a character set, now...what do i make a character set out of..the joint chain, or the ik handle groups...also..how do they follow the root if they are just clips...i would have the root animating all over the scene and the legs doing their little cycle thing where ever the clip was originally forged...let me know any thoughts or suggestions..