Hey-
What I was trying to do:
The characters right hand has a bent finger, and it was bound that way (accidently).
I have a wrap deforming a high res version of the character, and the wrap is seperated at the hands, head and feet. So, in order to preserve influence objects and weight painting (which I spent quite a while doing and am happy with), I wanted to detach my right hand from the skeleton, fix the joints, then re-bind the right hand and mirror weights from the left. However, I can't re-bind the hand with a straightened skeleton because the rest of the skin was bound to a different pose.
So - if I can change the bind pose for the character to the straightened skeleton, all may be solved. (in theory).
What do you reckon?
I consist of mostly water.
Last edited by phloam; 30-05-2004 at 03:38 AM.