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Old 23-06-2004, 01:32 PM   #1
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Default Proper HSV adjustment?

I wish there was proper HSV adjustment sliders built in in the texture nodes. Color gain/offset or color remapping aren't too practical imho. Is there a plugin for this?

For now I created my own (pretty messy) shader network to achieve the this. I added Hue (-180...180), Sat (0...2) and Val (0...2) custom attributes to the file texture node and connected them like in the picture below. The system works but I got like 30+ shaders I'd like to add this network to. I could write a mel script to do it all but before I start coding I wanted to know if there's an easier way...
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