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# 2 16-08-2004 , 04:49 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
You can use a layered texture. Attach both bumps to the layered texture and then attach the layered texture to your shader. You'll then have to either use alpha maps to define which pixels from which map get used, or use projection maps to determine where each bump gets projected on your model.