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# 1 09-10-2004 , 08:22 PM
Forlax's Avatar
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Join Date: Aug 2003
Location: Middlesbrough, UK
Posts: 73

Texturing a room

This is probably a very basic question, howver it has stumped me a bit.

I have a simple room that I want to texture to be used in a game. I'd like to have a single texture for the room to avoid complications in the coding.

I realise that I could apply a texture to each wall of the room.

However, as i say I would like a single texture.

One way I understand would be to planar map each wall and then take a UV snapshot. However, I have a specific texture that I want to use. Is it possible to apply the texture to the UV map and still maintain control over things like tiling and the size of detail on the texture.

Perhaps there is some other way to do it.

Can someone please give me some guidance or point me to a good tutorial on this site.

Thanks,

Forlax.