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# 3 15-12-2004 , 03:56 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
When you convert to polys and then later on to sub-d's, you can have the dog as one mesh instead of a lot of separate cylinders and other primitives.

You can also stitch nurbs surfaces together I think, but Sub-d's are smoothed like nurbs, and you can add lots of detail and still have a somewhat low poly mesh, by using the sub-d's sublevels...