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# 28 26-12-2004 , 10:20 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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Originally posted by Jango
Dudes

It has to be done in patches as Anita is going for a job. Sub D are easy to handle its just a type of algorythm applied to polys at base level but I would advise against level edits without a doubt unless you are keeping the model as a subD surface once its finished. I would just cut in the necessary details at base level then jus go back and forth between SD and Poly til you're satisfied then convert, I usually convert at Level 1 over Division of 2.

Happy New year
_J

i'm nt talking about anita's gig, just clarifing that subD in maya are not the best thing to work with.

type "Subdivision Surfaces limitations" in the help docs to see what i mean, or in the MR docs to see MR's limitation with subDs in maya.
i'd avoid patch modeling in every way, as it is non-intuitive and a slow process, and it too is difficult to handle on the basis of animation, rigging or texturing. and subD or poly can give similar results if modeled well enough. but a job's a job.
good luck with it.
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