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# 13 22-01-2005 , 09:24 AM
AlphaFlyte's Avatar
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Join Date: Nov 2003
Location: Sweden
Posts: 326
You're encouraged to reuse textures. One 100x100 on two or infinite number of surfaces still counts as one 100x100 texture.
You have to strike a balance between reusing and repeating a texture too much. There's a composition term in 2D called breaking up the surface to kill the boredom of repetition and in too static/obvious geometric shapes. Applies to 3D too I think.

Reusing textures is economical and the smart thing to do in a game engine context. Textures eats up the video memory fast, especially on a 4mb Playstation 2 hehe.
In PC games you can afford more textures simultaneously, but one always have limits in total texture size. See the link below for some good explanations on how the given texture space can be used for this challenge.


Cloth (from Maya) cannot be used. You have to paint it as a texture.

Most questions have been asked before and can be read here:

https://forum.simplymaya.com/showthre...threadid=14538


Currently working on reclaiming Space
The Salvation Prophecy

Last edited by AlphaFlyte; 22-01-2005 at 09:33 AM.