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# 2 02-02-2005 , 10:41 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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You will need to use constraints, Point and orient constraints used along with your rig will produce the kind of effects that you want but in conjunctoin with some more advanced rigging set ups than a normal FK rig.



I know exactly what you mean, and i found a nice package called animanium for doing this style of animation which is much more streamlined for character animation which is compareable to stop motoin. right click on a join or bone to tie it down kinda thing.


Check it out its by sega.


FX supervisor - double negative