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# 3 03-02-2005 , 06:48 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Falott

This is a small occurance in Maya, usually caused by a build up history as you model. The best thing to do is open the hypergraph and find the base and shape nodes and delete everything off it. You should then be left with a single subd and a proxy cage, if not just delete everything but the lo res poly cage and carry on as normal ie convert back to sd

Hope this helps

_J