The pic shows a lot of dark spots particulary on the left part. This model is not textured. 99.9 % of the objects have the same basic shader. I though this might have something to do with some kind of accuracy setting in maya, but I have no clue. The model here is quite simple; There is a nurbs (or poly, I have tried that too) sub -structure, like an encasing for the main shape of the left part, with... several poly objects as laid on top of this "main-shape" to act as details (like fuselage panels and such). There should be no problem with overlapping surfaces, but somehow maya presents it that way. I have noticed that when two surfaces overlaps each other, then maya renders these barely interceting surfaces as black. But I assure you this is not the problem here . There is "plenty" of space between the different objects on this left part, shown on the image. If I make a close-up-rendering, then the problem goes away, so this is the "best" pic to show this problem. I hope this filled in some gaps.