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# 1 18-03-2005 , 11:49 PM
bubbleme80's Avatar
Registered User
Join Date: Mar 2005
Posts: 126

Question on Patch Modeling Heads.

Hi, I am trying to patch model Avril Lavign (i'm not her fan, but i just looked for photos of complete profile/front view and she had them), So far, I'm still working with Nurbs.

I am trying to make a realistic, but low poly head.

Questions:

1) I wish to have the shortcut button on Shelf, the "X-Ray thingie". But I can not seem to Cntrl + Shift + ALT it on to it. How would i make one?

2) Seen in the second picture. I lofted from "bottom of lower lip" to "chin line" with two section spans. But is getting 4 CV's in vertical direction normal? I thought CV's get created on only cross sections of Isoparms.

3) Seen in the third picture. I am continuing with just lofting the duplicated curves. But I do not know where to go after this.. Any suggestions on what to do after? I plan on making the ears purely in Polys after i convert the NURBS to Poly.

Could anyone give me an idea where to go from now on? (ex. loft top of nose to brow ridge... or loft bottom of eye socket to bottom of lower eyelid)

4) I've only been working with Maya for 2 weeks now, but I have had traditional training on portraiture and figure painting.

Could I get a job, as purely modeling faces/body w/o coming up with concept? I think if I learn how to model a head, I could learn how to make cartoon/game charactors that already have been designed.

If so, the... companies(?!) would want to see a portfolio, aye? What kind of portfolios or how many pieces of work would they want to see? I am planning to learn from and to "modeling, texturing, rendering, animating"

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Thank you guys, this website has been the most helpful website I have ever found. I especially found the "Cartoon Dog" tutorial to be the most through and detailed tutorial on what i wish to achieve.

Once again, I thank you all for such a wonderful community.
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Last edited by bubbleme80; 18-03-2005 at 11:55 PM.