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# 1 16-04-2005 , 03:38 AM

Polymodeling the torso

Hi, I am reading through Learning Maya 6 Modeling....I've actually already modeled the human figure with nurbs alright....but I am having trouble with the polygon for some reason...it says to create a poly cube with 4 1 3 subdivisions....I do that extrude...adjust vertex points...etc....BUT.....when I look at my model compared to the model given on the cd....we have the same looking model...but mine has much more geometry..I have a lot of geometry in the middle (they have none)....I do not know how they came up with a model with FAR less geometry (I know there are other methods of polymodeling...but I really wanted to figure this one out.....is there a command that can fix this?.....(aside from deleting all the faces?)

sorry if the wording is kinda sketch..i'm not sure how to phrase my problem so i'll put a pic of the wireframe
thanks a lot in advance
TheAnswerRP03

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