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# 1 18-04-2005 , 09:52 PM
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Join Date: Jun 2004
Posts: 119

Next logical step?

I have been messing around informally with Maya for about 8 months, spending most of the time modeling and doing alittle bit of texturing. I'm very happy working with poly's and nurbs are coming along nicley too, with my workflow with both being failry quick.

Even tho it takes me ages I've managed to get my head around UV mapping, and I know how to create lights in a scene, but not really create any strong atmosphere.

Anyway, I was wondering what people thought the next logical step would be on the Maya learning curve would be?

More of the same? Animating? Learning the finer points of lighting? Rendering? Rigging? Better texturing?

It would be great to hear what people think. I have an interview coming up for a MSc in CG, with a strong lean towards Maya. I have about a week or so to prepare, as they want to see some of my stuff. But at the moment it just seems like endless screenshots of grey-ish models.

What would be the one thing I could work on to show improvment, and the biggest positive change in my work? I dont have to be a master in a week, but alittle spark in the mix would give them an idea of what I am capable of.


Cheers for any help user added image
Azi