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# 16 20-05-2005 , 05:00 AM
bubbleme80's Avatar
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Join Date: Mar 2005
Posts: 126
https://img286.echo.cx/img286/6268/fisher4a9yk.jpg
https://img286.echo.cx/img286/5246/fisher47iq.jpg

more progress.

tail look way too straight, but they will be animated. could anyone know what would be good way to tail fin animation?

i only know blend shapes and using IK joints so far. but i never tried them.

where the tentacles attach to tail, i didn't want too many geometry so i'll texture w/ bump maps.

i just got the mckinley guy's gamers Maya book couple days ago, and i think i might try very low poly fish model of same one.