https://img286.echo.cx/img286/6268/fisher4a9yk.jpg https://img286.echo.cx/img286/5246/fisher47iq.jpg more progress. tail look way too straight, but they will be animated. could anyone know what would be good way to tail fin animation? i only know blend shapes and using IK joints so far. but i never tried them. where the tentacles attach to tail, i didn't want too many geometry so i'll texture w/ bump maps. i just got the mckinley guy's gamers Maya book couple days ago, and i think i might try very low poly fish model of same one.