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# 7 06-06-2005 , 08:35 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

Originally posted by dannyngan
Which game engine a developer uses is largely determined by the kinds of the products they develop and how they want to develop those titles. Obviously, for first person shooters, Unreal is a good engine. [...]

In terms of actually developing games, the benefit of using existing engines is reduced R&D time. Since the core engine elements are done, all you need to do is customize it for the product and create the content (easier said than done, of course). Less time spent making the tools, more time spent making the game. For many developers the cost of licensing and royalties is worth it. It could simply be a time and money issue. It could also be an experience issue. Writing your own game engine is no small feat, and not everyone can (or should) do it.

Yeah, yeah, i knew (well better said i supected it)...
But cmon microsoft?!?
if anyone shouldnt have the need to license a game engine it should be precisely them?
what does that tells us? (beyond what we suspected since QDdos and every sucessive windows... that is: that they dont know how to code well)