Thread: Gecko
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# 11 05-08-2005 , 03:46 PM
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Join Date: Jun 2004
Posts: 274
right, after leaving this model for a while now ive decided to get it finished, just spent a while doing the uv map for it.

the uv map

maybe one of u guys can help me on a problem, i need to uv map the spikes... ive tried automatic but i seriously cant be botherd to sew milions of triangles together..... maybe there is some way to make these spikes vary in colour? maybe a ramp, i wanted the spikes so that when they come out of the body they are dark then to the tip they are slightly lighter, and each spike should be a different shade. maybe i could make a load of materials with ramps and assign them randomly to different spikes (but that wud be like 10 materials just for the spikes :/ i think im blabering a load of crap now so im gona shut up).